UDP Client Server using connect | C implementation

UDP is a connection less protocol. There is no connection is established between client and server. Creating Standard UDP Client/Server is discussed here

Prerequisite : Socket Programming in C/CPP | UDP server-client implementation

In UDP, the client does not form a connection with the server like in TCP and instead, It just sends a datagram. Similarly, the server need not to accept a connection and just waits for datagrams to arrive. We can call a function called connect() in UDP but it does not result anything like it does in TCP. There is no 3 way handshake. It just checks for any immediate errors and store the peer’s IP address and port number. connect() is storing peers address so no need to pass server address and server address length arguments in sendto().

Necessary Functions :

int connect(int sockfd, const struct sockaddr *servaddr,
               socklen_t addrlen);
returns : 0 if OK -1 on error
arguments :
sockfd : File descriptor of socket to be connected.
struct sockaddr *servaddr : server address structure.
addrlen : length of server address structure.

Below is the implementation showing message transfer between server-client :

UDP Server code :
[sourcecode language=”C”]
// server program for udp connection
#include <stdio.h>
#include <strings.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include<netinet/in.h>
#define PORT 5000
#define MAXLINE 1000

// Driver code
int main()
{
char buffer[100];
char *message = "Hello Client";
int listenfd, len;
struct sockaddr_in servaddr, cliaddr;
bzero(&servaddr, sizeof(servaddr));

// Create a UDP Socket
listenfd = socket(AF_INET, SOCK_DGRAM, 0);
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);
servaddr.sin_family = AF_INET;

// bind server address to socket descriptor
bind(listenfd, (struct sockaddr*)&servaddr, sizeof(servaddr));

//receive the datagram
len = sizeof(cliaddr);
int n = recvfrom(listenfd, buffer, sizeof(buffer),
0, (struct sockaddr*)&cliaddr,&len); //receive message from server
buffer[n] = ‘\0’;
puts(buffer);

// send the response
sendto(listenfd, message, MAXLINE, 0,
(struct sockaddr*)&cliaddr, sizeof(cliaddr));
}
[/sourcecode]

UDP Client code :
[sourcecode language=”C”]
// udp client driver program
#include <stdio.h>
#include <strings.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include<netinet/in.h>
#include<unistd.h>
#include<stdlib.h>

#define PORT 5000
#define MAXLINE 1000

// Driver code
int main()
{
char buffer[100];
char *message = "Hello Server";
int sockfd, n;
struct sockaddr_in servaddr;

// clear servaddr
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(PORT);
servaddr.sin_family = AF_INET;

// create datagram socket
sockfd = socket(AF_INET, SOCK_DGRAM, 0);

// connect to server
if(connect(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
printf("\n Error : Connect Failed \n");
exit(0);
}

// request to send datagram
// no need to specify server address in sendto
// connect stores the peers IP and port
sendto(sockfd, message, MAXLINE, 0, (struct sockaddr*)NULL, sizeof(servaddr));

// waiting for response
recvfrom(sockfd, buffer, sizeof(buffer), 0, (struct sockaddr*)NULL, NULL);
puts(buffer);

// close the descriptor
close(sockfd);
}
[/sourcecode]
Outputs:



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